Blade Runner

Editing – Breaking the 180-degree rule (Part 1)

Now that we have spent some time demonstrating the virtues of the 180-degree rule, let’s have it the opposite way. There are many reasons why you would want to deliberately ‘break the rule’ and step through the looking glass. Continue reading

Obstacles – Stripes (Part 2)

As seen in part 1, nets and bars are commonly used as obstacles to virtually ‘imprison’ characters. But that very effect can be obtained with all kinds of stripe-shaped overlays, from props to postprocessing effects to rays of light and shadows. Continue reading

Overlays – Transparent veils (Part 1)

Using some sort of transparent ‘veil’ between the subject and the camera reduces legibility, so why would we want to do that? Well, obfuscating characters precludes direct access to their minds. It keeps the audience Continue reading