Conan the Barbarian

Editing – Montage (Part 2)

Let’s now get into the heart of the topic: montage for condensing time and space. After introducing montage as a way to display methodical actions, we will now review how this storytelling technique can help depicting trips and territorial expansions, the passing of time, Continue reading

Repetition – Time compression and dilation (Part 2)

Loosely speaking, the passing of time and suspension of time could be considered as extensions to the concepts of time compression and time dilation respectively. These two effects have a lot in common as they both make time an abstract concept. Continue reading

Repetition – Fixed angle

Before moving on to a thorough discussion on repetition in film storytelling, let me dwell for a page on the concept of fixed angle. A fixed angle is a shot configuration that is used more than once in a movie in order to make a specific place or action sink deep into the audience’s mind. Continue reading

Editing pattern – Alternate scale-ups (Part 1)

Successive (nested) cut-ins can make up a stunning editing pattern, but how about other scale-up techniques? In this page, we will see that alternating shots of characters moving towards the camera, as well as alternating zoom-ins Continue reading

Focus – Perception and confusion (Part 1)

In part 1 of this article, we will see how shallow focus is used to mimic characters’ eyes focusing on a subject, even in the case of objective (i.e. non-subjective) shots. We will then see how focus is used to bring out that a character is thinking of a subject, as opposed to looking at it. Continue reading