Fast and Furious

Repetition – Repetitive actions

Repetitive actions are very conducive to comparing progressions and hammering home all sorts of messages. Besides, very short, non-repetitive actions can be made repetitive without the audience noticing, to make them more stunning. Continue reading

Editing pattern – Reverse cut on the look

So far, we have studied the cut on the look for all it’s worth. But equally important is the ‘reverse cut on the lookediting pattern. Cutting from the looking character to what is grabbing his attention is merely done in reverse: The ‘what’ is displayed just before we see the character looking at it Continue reading

Editing – Breaking the 180-degree rule (Part 4)

So far, we have limited ourselves to studying the different effects of breaking the 180-degree rule from the standpoint of the story. But storytelling is not all about the story. Crossing the action plane can also be a way of pushing the audience around and spreading a bit of panic as they struggle Continue reading

Editing – The 180-degree rule (Part 4)

Life would be easier (and boring) if we only had one action plane to deal with. But virtually all scenes are based on multiple conflicting action planes. As the 180-degree rule is merely related to one plane only, how are we supposed to comply with multiple planes without breaking the rule? Continue reading