Full Metal Jacket

Editing – Montage (Part 2)

Let’s now get into the heart of the topic: montage for condensing time and space. After introducing montage as a way to display methodical actions, we will now review how this storytelling technique can help depicting trips and territorial expansions, the passing of time, Continue reading

Repetition – Repetitive actions

Repetitive actions are very conducive to comparing progressions and hammering home all sorts of messages. Besides, very short, non-repetitive actions can be made repetitive without the audience noticing, to make them more stunning. Continue reading

Repetition – Two-way, multiple and chain reactions

Unquestionably, reaction shots are great storytelling assets, but as we will see in this article, repetition can really take them to new heights. In fact, techniques such as two-way, multiple and chain reactions are so important that entire scenes can be built upon them Continue reading

Repetition – Portrait galleries and evocations

Now that the topic of repetition has been touched on with fixed angles, let’s review its many different uses in movie storytelling, starting off with portrait galleries and evocations. Continue reading

Editing – Alternatives to the ‘cut on the look’ (Part 1)

The problem with the regular and reverse cut on the look is that they are so much ubiquitous in movies that they tend to get predictable and repetitive after a while. Sometimes, we need to be more creative to add variety in our shots and keep our story interesting. Continue reading

Editing pattern – Reverse cut on the look

So far, we have studied the cut on the look for all it’s worth. But equally important is the ‘reverse cut on the lookediting pattern. Cutting from the looking character to what is grabbing his attention is merely done in reverse: The ‘what’ is displayed just before we see the character looking at it Continue reading

Editing – Breaking the 180-degree rule (Part 2)

As we saw in part 1, breaking the 180-degree rule can have a disruptive effect on the audience, which can prove very helpful when tackling disruptive kinds of situations, like a character harassing another one, barging into a relationship or splitting off from a group. Continue reading

Editing – Breaking the 180-degree rule (Part 1)

Now that we have spent some time demonstrating the virtues of the 180-degree rule, let’s have it the opposite way. There are many reasons why you would want to deliberately ‘break the rule’ and step through the looking glass. Continue reading

Scaling down – Cut out (Part 1)

Like cut-ins, cut-outs are ubiquitous in movies, to say the least. A cut-out is nothing but an instant truck-out or zoom-out, transitioning from one shot to a wider shot along the same axis. Continue reading

Scaling down – Zoom out (Part 1)

By widening our vision field, zoom-outs give a broader view of the stage while at the same time objectifying characters by scaling them down. This twofold effect has a number of important uses. Continue reading