Lara Croft: Tomb Raider

Editing – Montage (Part 3)

Alright, we’ve been around montage for condensing time and space, let’s continue our tour with montage for condensing information, from depicting environments, events or characters, to flashbacks, evocations, assumptions and deductions. Continue reading

Obstacles – Stripes (Part 2)

As seen in part 1, nets and bars are commonly used as obstacles to virtually ‘imprison’ characters. But that very effect can be obtained with all kinds of stripe-shaped overlays, from props to postprocessing effects to rays of light and shadows. Continue reading

Overlays – Transparent veils (Part 1)

Using some sort of transparent ‘veil’ between the subject and the camera reduces legibility, so why would we want to do that? Well, obfuscating characters precludes direct access to their minds. It keeps the audience Continue reading

Frame blockers – Multiple blockers

Unlike ‘compression strips’, frame ‘blockers’ represent the cause of the pressure put on characters, hence taking an active part in the story. In the previous article, we saw how a single blocker could have a character cornered against the frame border. Here, we will see the impact of multiple blockers Continue reading

Physical and mental shot scale crossovers – The Medium Close Shot (Part 2)

Medium Close Shots are hand-friendly. They have an unparalleled ability to relate hands to facial expression, as you will see in the second part of this article. They also play a key role in framing action in cars. Continue reading

Opposing characters within contrasting zones

A two-shot divided in two contrasting areas is an excellent way to describe character’s conflicting behavior. Whether one character threatens or simply misunderstands the other, contrasting regions bring out their respective position, Continue reading