Max Payne

Focus – Pointing vs Concealing (Part 2)

In part 2, we will take advantage of relatively shallow depths of field to reveal, browse and reinforce subjects. We will also see how prefocusing can make the audience expect characters to enter the frame. Continue reading

Focus – Pointing vs Concealing (Part 1)

In many ways, ‘focus blur’ is very similar to the concept of ‘translucent overlay’, which is why it shows up now. If you think about it, there are few differences between subjects that are out of focus and Continue reading

Frame blockers – Single blocker

In the previous series, we saw how inserting large ‘bands’ in the frame could pressurize characters by eating up screen space. But usually, those ‘bands’ don’t play an active role in the story. So let’s go one step further with frame ‘blockers’, special kinds of ‘bands’ Continue reading