Ocean’s Eleven

Editing – Jump cut

Most people (including me) loosely use the term jump cut to describe any cut that creates a jerk in the action. Let’s be more specific. A jump cut is a cut that makes the action inadvertently jump forwards or backwards in time, as though a part of the film was missing or edited without regard for continuity. Continue reading

Editing – Alternatives to the ‘cut on the look’ (Part 1)

The problem with the regular and reverse cut on the look is that they are so much ubiquitous in movies that they tend to get predictable and repetitive after a while. Sometimes, we need to be more creative to add variety in our shots and keep our story interesting. Continue reading

Editing – Breaking the 180-degree rule (Part 2)

As we saw in part 1, breaking the 180-degree rule can have a disruptive effect on the audience, which can prove very helpful when tackling disruptive kinds of situations, like a character harassing another one, barging into a relationship or splitting off from a group. Continue reading

Editing – The 180-degree rule (Part 4)

Life would be easier (and boring) if we only had one action plane to deal with. But virtually all scenes are based on multiple conflicting action planes. As the 180-degree rule is merely related to one plane only, how are we supposed to comply with multiple planes without breaking the rule? Continue reading

Physical shot scales – The Medium Full Shot (Part 1)

The Medium Full Shot (MFS) enhances actors’ physical presence on the screen by showing them from a little lower or upper the knees up. This literally pushes the audience within their reach, raising the audience’s feeling of insecurity. In return, they identify the actors as the cause of their anxiety, Continue reading