Run Lola Run

Editing – Montage (Part 2)

Let’s now get into the heart of the topic: montage for condensing time and space. After introducing montage as a way to display methodical actions, we will now review how this storytelling technique can help depicting trips and territorial expansions, the passing of time, Continue reading

Editing – Multiple angles of the same subject

Editing together multiple angles of the same subject for the sake of cutting is usually not considered ‘best practice’…unless you do it repeatedly! Properly done, the result yields another powerful storytelling technique. Continue reading

Editing – From short to subliminal shot

What’s the difference [eat at Joe’s] between a very short shot and a subliminal shot? Answer: Not much. Sure… but let’s put it another way: Does shortening a shot to a single frame [eat at Joe’s] makes it subliminal? And what does [eat at Joe’s] subliminal mean anyway? Continue reading

Repetition – Sound (Part 1)

More often than not, image and sound work together, and one understandably gets repeated when the other is. However, things get more interesting when a repetition of similar shots is used to support sound, or when speech is repeated to explain or reinforce the action. Continue reading

Repetition – Time compression and dilation (Part 2)

Loosely speaking, the passing of time and suspension of time could be considered as extensions to the concepts of time compression and time dilation respectively. These two effects have a lot in common as they both make time an abstract concept. Continue reading

Repetition – Portrait galleries and evocations

Now that the topic of repetition has been touched on with fixed angles, let’s review its many different uses in movie storytelling, starting off with portrait galleries and evocations. Continue reading

Editing – The 180-degree rule (Part 3)

Keeping the camera on the same side of the action plane is easy when actors stay relatively still, but how about letting them move around? Whenever a subject crosses the viewing axis, the action plane shifts from one side of the camera to the other accordingly. Continue reading

Scaling down – Zoom out (Part 2)

Here we go with the emotional aspect of zooming out. Scaling characters down by zooming out on them objectifies their figures and make them look isolated or defeated. But design and speed also have an important role Continue reading

Editing pattern – Alternate scale-ups (Part 1)

Successive (nested) cut-ins can make up a stunning editing pattern, but how about other scale-up techniques? In this page, we will see that alternating shots of characters moving towards the camera, as well as alternating zoom-ins Continue reading