Sherlock (series)

Focus – Pointing vs Concealing (Part 3)

In part 3, we will concentrate on different focus techniques commonly used to lead the eye from one subject to another: inserts, direct cuts, and focus pulling. We will also see that some actions can benefit from remaining out of focus. Continue reading

Focus – Pointing vs Concealing (Part 1)

In many ways, ‘focus blur’ is very similar to the concept of ‘translucent overlay’, which is why it shows up now. If you think about it, there are few differences between subjects that are out of focus and Continue reading

Obstacles – Stripes (Part 2)

As seen in part 1, nets and bars are commonly used as obstacles to virtually ‘imprison’ characters. But that very effect can be obtained with all kinds of stripe-shaped overlays, from props to postprocessing effects to rays of light and shadows. Continue reading

Subframes – Replicas (Part 1)

Using multiple subframes to duplicate characters on the screen always conveys a strange feeling. For a fraction of a second, the audience remains bewildered at what they see. In reaction, they start to search replicas to find relevant information. Knowing when to trigger this reaction Continue reading

Subframes – Screens

TV or computer screens acting as subframes — let’s call them ‘subscreens’ — are usually meant to display minified or magnified representations of characters in a frame. Like mirrors, they put distance between Continue reading

Frame blockers – Single blocker

In the previous series, we saw how inserting large ‘bands’ in the frame could pressurize characters by eating up screen space. But usually, those ‘bands’ don’t play an active role in the story. So let’s go one step further with frame ‘blockers’, special kinds of ‘bands’ Continue reading