The Good, the Bad and the Ugly

Repetition – Time compression and dilation (Part 2)

Loosely speaking, the passing of time and suspension of time could be considered as extensions to the concepts of time compression and time dilation respectively. These two effects have a lot in common as they both make time an abstract concept. Continue reading

Repetition – Portrait galleries and evocations

Now that the topic of repetition has been touched on with fixed angles, let’s review its many different uses in movie storytelling, starting off with portrait galleries and evocations. Continue reading

Editing – The 180-degree rule (Part 2)

As we have seen in part 1, the 180-degree rule is based on two kinds of action planes: ‘directional’ and ‘relational’ planes. Keeping the camera on the same side of those planes during a scene brings a sense of spatial consistency to the shots, even when characters don’t or remotely relate to each other Continue reading

Scaling down – Zoom out (Part 1)

By widening our vision field, zoom-outs give a broader view of the stage while at the same time objectifying characters by scaling them down. This twofold effect has a number of important uses. Continue reading

Scaling up – Have subjects come to the foreground (Part 1)

Scripts very often need subjects to become scaled up on screen without changing the viewing axis. Exploring the hows and whys of this need will eventually lead us to cut-ins, but before we get there, Continue reading

Frame splitting – Dividers (Part 2)

Frame ‘dividers’ divide screen space, right, but not necessarily evenly. In the second part of this article, we will see the impact of the ‘compartment’ relative size on the characters and how dividers can be staged to take an even bigger part in the storytelling process. Continue reading