The Man Who Would Be King

Editing – Montage (Part 3)

Alright, we’ve been around montage for condensing time and space, let’s continue our tour with montage for condensing information, from depicting environments, events or characters, to flashbacks, evocations, assumptions and deductions. Continue reading

Scaling up – Truck in (Part 2)

In this page, we will see how truck-ins can be used to depict characters’ emotions and mental activity. As before, in order to let you compare the differences between truck-ins and zoom-ins, both articles share the same structure. Continue reading

Scaling up – Zoom in (Part 2)

With all the pinpointing and focusing of zoom-ins we came across in part 1, it almost seems that we have forgotten about the emotional aspect of magnifying subjects on screen. Continue reading

Introduction to editing – Alternating POVs

In previous article, we experienced the stiffening impact of cuts breaking the smoothness of an uninterrupted shot. But editing is not limited to contrasting with sequence shots, so what exactly can it bring in terms of storytelling? The answer is twofold: Continue reading

Focus – Power and intrusion

After spending some time on focus ability to link and isolate, let’s now consider its empowering and belittling effect on characters, their speech, and how intruders can benefit from coming ‘out of the blur’ and claiming focus. Continue reading

Focus – Pointing vs Concealing (Part 1)

In many ways, ‘focus blur’ is very similar to the concept of ‘translucent overlay’, which is why it shows up now. If you think about it, there are few differences between subjects that are out of focus and Continue reading

Dynamic occlusion – Intruders (Part 1)

They cross your sightline and they’re here to stay! ‘Intruders’ are objects or characters who enter the frame and interpose themselves between other characters and the audience to gain ascendancy over both, Continue reading

Frame blockers – Multiple blockers

Unlike ‘compression strips’, frame ‘blockers’ represent the cause of the pressure put on characters, hence taking an active part in the story. In the previous article, we saw how a single blocker could have a character cornered against the frame border. Here, we will see the impact of multiple blockers Continue reading