Sound

Editing – Jump cut

Most people (including me) loosely use the term jump cut to describe any cut that creates a jerk in the action. Let’s be more specific. A jump cut is a cut that makes the action inadvertently jump forwards or backwards in time, as though a part of the film was missing or edited without regard for continuity. Continue reading

Repetition – Sound (Part 3)

The line between diegetic and non-diegetic sound can become really blurred when remote — almost inaudible — repetitive sound is deliberately incorporated into the action. Sound repetition can itself turn into musical rhythm and completely reverse the relationship Continue reading

Repetition – Sound (Part 2)

Repetition of sound can strongly affect the way the audience perceives the image stream. As repetition of sound feels less invasive and more natural than image repetition, it is all the more insidious — and hence more powerful in that respect — even when the trick is blatantly apparent. Continue reading

Repetition – Sound (Part 1)

More often than not, image and sound work together, and one understandably gets repeated when the other is. However, things get more interesting when a repetition of similar shots is used to support sound, or when speech is repeated to explain or reinforce the action. Continue reading

Scaling down – Cut out (Part 3)

We have come through the descriptive aspects of cut-outs, let’s now see how they comply with typical emotional reactions of the audience, and how they are commonly used as design effects. Continue reading

Focus – Power and intrusion

After spending some time on focus ability to link and isolate, let’s now consider its empowering and belittling effect on characters, their speech, and how intruders can benefit from coming ‘out of the blur’ and claiming focus. Continue reading